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・ Protests in Georgia (country)
・ Protests in South Africa
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・ Protests of 1968
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・ ProTesys
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・ Proteus
・ Proteus (2003 film)
・ Proteus (2004 film)
・ Proteus (bacterium)
・ Proteus (disambiguation)
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・ Proteus (moon)
Proteus (programming language)
・ Proteus (satellite)
・ Proteus (video game)
・ Proteus Airlines
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・ Proteus effect
・ Proteus Gowanus
・ Proteus in popular culture
・ Proteus In The Underworld
・ Proteus mirabilis
・ Proteus of Egypt
・ Proteus OX19
・ Proteus penneri
・ Proteus phenomenon
・ Proteus syndrome


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Proteus (programming language) : ウィキペディア英語版
Proteus (programming language)
Proteus (''PROcessor for TExt Easy to USe'') is a fully functional, procedural programming language created in 1998 by Simone Zanella. Proteus incorporates many functions derived from several other
languages: C, BASIC, Assembly, Clipper/dBase;
it is especially versatile in dealing with strings, having hundreds of dedicated functions; this makes it one of the richest languages for text manipulation.
Proteus owes its name to a Greek god of the sea (Proteus), who took care of Neptune's crowd and gave responses; he was renowned for being able to transform himself, assuming different shapes. Transforming data from one form to another is the main usage of this language.
==Introduction==
Proteus was initially created as a multiplatform (DOS, Windows, Unix) system utility, to manipulate text and binary files and to create CGI scripts. The language was later focused on Windows, by
adding hundreds of specialized functions for: network and serial communication, database interrogation, system service creation, console applications, keyboard emulation, ISAPI scripting (for IIS).
Most of these additional functions are only available in the Windows flavour of the interpreter, even though a Linux
version is still available.
Proteus was designed to be practical (easy to use, efficient, complete), readable and consistent.
Its strongest points are:
*powerful string manipulation;
*comprehensibility of Proteus scripts;
*availability of advanced data structures: arrays, queues (single or double), stacks, bit maps, sets, AVL trees.
The language can be extended by adding user functions written in Proteus or DLLs created in C/C++.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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